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Thread: [Formulas Given] Armor and Defense Values... How do they work?

  1. #21
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    I love people who are sharing this kind of knowlegde with the rest of us! Thank you for sharing and i hope the rest of the community shares there info to about all kind of things about tibia

  2. #22
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    Np np :P

    eeny meeny miny moe
    Beyond the reach of human range... A bit of evil, a touch of strange.



  3. #23
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    Really great, time to start use a HoTM when i bot instead of a c-helm, haha

  4. #24
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    really useful ty XD can sell ma old blue robe now XD

  5. #25
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    Though you still earn exp/h on using a spellbook over a shield, and the difference is not really noteable when hunting monsters like warlocks, dragons, demons etc etc that does more magical damage to you than physical...?

  6. #26
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    Hey, I was looking at these formulas for my knight, and I was wondering if you could tell me if I have this correctly. To find how much 1 armor and 1 defense benefits you, you would:

    Armor:
    (((10 x 0.475) + ((10 x 0.95)-1)) / 2) /10
    I used 10 because of the -1 in the formula

    Defense:
    1(skill x 0.07) (0.07 depending on which stance you use most commonly)

    I got that the average would be 0.65 from armor, and with a shielding skill of 10, 0.7 from defense.

    Is this correct? That even if your shielding skill is only 10... 1 defense is still better than 1 armor when it comes to raw damage reduction? Does defense work the same way as armor in the sense of being constant damage reduction, or is it a % chance?

    If not, I would love a correction. If so, time to sell all my armor and buy MMS...
    Last edited by Belakk; 02-28-2009 at 15:59.

  7. #27
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    Quote Originally Posted by HavokD View Post

    Attack of Creature: a
    Defense: b
    Armor: c
    Skill: d
    Defense factor: e

    a - b(d*e/100) - a/100 * c = average damage


    Here are the defense factors:
    Attack position: 5
    Balanced Position: 7
    Defense Position: 10

    For a mage, the formula will ALWAYS be (unless you are stupid enough to use full attack):

    a - b(d*0.1) - (0.1 * c) = average damage

    So if you use your brain, you can see that Armor doesnt really matter at all, since its multipplied by 0.1 only. So immagine you are using Crown Helmet and Blue Set. That gives you 26 Armor value. Multipply it by 0.1, that gives you 2.6. That means those equips will only substract 2.6 of the WHOLE damage. That's not much...
    Shouldn't it be:

    a - b(d*0,1) - a/100*c

    a - b*d - 0,1*b - a/100*c

    According to this formula, creature would need to have around 900 attack to make any damage to my little sorcerer...I can still agree that both defense and skill counts much more than armor according to this formula.

    It's like: defense > skill > armor (defense the most important, armor the least important). Difference between armor and skill is kinda big, but difference between skill and defense seems rather unnoticable.
    Last edited by Harpagan; 02-28-2009 at 17:50.

  8. #28
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    Quote Originally Posted by Harpagan View Post
    Shouldn't it be:

    a - b(d*0,1) - a/100*c

    a - b*d - 0,1*b - a/100*c

    According to this formula, creature would need to have around 900 attack to make any damage to my little sorcerer...I can still agree that both defense and skill counts much more than armor according to this formula.

    It's like: defense > skill > armor (defense the most important, armor the least important). Difference between armor and skill is kinda big, but difference between skill and defense seems rather unnoticable.
    Nope, for a mage always use the latter formula:

    a - b(d*0.1) - (0.1 * c) = average damage

    All you do in your formula is substituting "e" with a value of one, and that wont work that way.
    Beyond the reach of human range... A bit of evil, a touch of strange.



  9. #29
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    Looks great mate, thanks for sharing it with us!

  10. #30
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    Hey thanks! and sorry for the really late reply
    Beyond the reach of human range... A bit of evil, a touch of strange.



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