Magic is one of the most important skills in RuneScape 2007. This 1-99 Magic guide is showing you the way I prefer to use when training Magic. I’m going to talk about the quests, different Spellbooks, Staves, Splashing, and leveling methods. There are also some alt methods and even some money making methods to get the skill cape.

Magic is pretty fast, so the early quests are extremely important. Here is a list of quests you can do to get a head start on your Magic training.

- Witch’s Potion

- Imp Catcher

- The Grand Tree

- Watchtower

The Witch’s Potion and the Imp Catcher are 0 requirement beginner quests that will take you to level 10 Magic. The other quests have a few more requirements, but you can still get some good Magic XP from them. If you want a full list of quests, this is the link.

Spellbooks

There are 4 different spellbooks in Old School RuneScape.

Standard spellbook: it is unlocked the moment you start your RuneScape account.

Ancient Magicks spellbook: this is heavily focused on Combat spells, it requires completion the Desert Treasure quest to use.

Lunar spellbook: it is more focused on skilling. It requires completion of the Lunar Diplomacy quest to use. More Lunar spells can be unlocked after completing Dream Mentor.

Arceuus spellbook: it is focused on Ensouled heads for Prayer training. If you plan on getting any Prayer training in, you should do it before Magic. You will get Magic XP from doing Ensouled heads, but the Magic XP rates from just doing Ensoulded heads is not good.

Staves

All Magic attacks require runes to cast. For Magic spells, you can bring all the runes you’ll need with you. You can also equip an elemental staff which is going to count as an unlimited amount of whatever rune the staff works for. So, to high alch, you will need 5 Fire Runes and 1 Nature Rune. But when you wield a Staff of Fire, you’ll only need 1 Nature Rune per alch.

There are combination staves just like Combination Runes. So, a Mud Battlestaff could count as unlimited source of Mud Runes (which is equivalent to unlimited Earth and Water Runes). Most staves don’t save a ton of money in the long run, but eventually, you do have spells require like ten of certain type of runes, so, it is nice to have.

Splashing

Splashing is a method of Magic skill training in Old School RuneScape. Splashing means auto-attacking a weak enemy with spells that constantly fail, or ‘splash’. The player character will gain XP on every spell cast, even if the spell itself fails to land, while the enemy will never actually die. This is a popular training method because it requires minimal user input.

Generally, you’ll get more XP when you land the hit, but splashing can still be beneficial. For Magic training, you’re just trying to constantly use spells, so, if you kill a monster, you have to wait for it to respawn, which will slow you down a little bit. Or, if you are lowing a monster’s defence level, it can only go so low, so, once you lower that defence enough, you have to wait for the monster’s stats to regen before you can use the spell again. If you are splashing instead, you can use those spells over and over again without having to stop.

Splashing depends on your Magic bonus. Higher Magic bonus gives you a lower chance to splash, but if you get your Magic bonus as low as -65 Magic attack, then you are guaranteed to splash every attack.

Here is the setup that I use to get -65 Magic attack bonus:

Bronze gear gets you almost all the way there, but I add a Cursed Goblin Staff to finish the job. You can buy the staff from Diango for 45 OSRS coins in Draynor Village. If you are trying to use a different staff for your runes, you can use Green dragonhide vambraces which require level 40 Range to wear.

A lot of players splash on Rats outside the Lumbridge castle or the demon on the Wizards' Tower in Draynor Village. I like to use the monk that is caged on the ground floor of Varrock Palace.

1-99 Magic Leveling Guide

Levels 1-7: Wind Strike

Splashing recommended

Spellbook: Standard

Staff recommended: Air

Runes: 1 Air Rune + 1 Mind Rune

~120 casts needed

5.5K XP/H

At level 1 Magic, you can only use Wind Strike which takes 1 Air Rune and 1 Mind Rune per cast. It only takes about 120 casts and you should be splashing for this one. There are more unlocks before level 7 Magic, but the difference in XP rates is very minimal since it only takes a few minutes to get these levels.

Levels 7-19: Level 1 Enchant

Spellbook: Standard

Staff recommended: Water

Runes: 1 Water Rune + 1 Cosmic Rune

~190 casts needed

30K -32K XP/H

From level 7 to 19, you should start enchanting Sapphire Rings into Rings of Recoil. Level 1 enchant requires 1 Water Rune and 1 Cosmic Rune, and you still need to use standard spellbook.

These tend to profit fairly well for how low level requirement they are, but it’s a little bit more click intensive since you have to use the spell on each piece of jewellery. There are a lot of sapphire jewellery or opal jewellery that you can do this with, but, I find that the Rings of Recoil tend to have better gp and XP rates. Here is a gp/xp calculator so that you can get an idea on how much OSRS gp you might be spending or making for any section of this guide. You need to enchant 190 rings for this section.

Levels 19-27: Curse

Splashing Recommended

Spellbook: Standard

Staff Recommended: Earth

Runes: 1 Body Rune + 3 Earth Runes + 2 Water Runes

199 casts needed

34K-35K XP/H

Levels 19 to 27, you can move back to Splashing. This time, you are using the Curse spell. This is more click intensive than the Wind Strike splashing since you can’ use auto-cast. But you only need 199 spells to get through this section.

Levels 27-43: Level 2 Enchant

Spellbook: Standard

Staff Recommended: Air

Runes: 1 Cosmic Rune + 3 Air Runes

1,098 casts needed

60K-65K XP/H

Levels 27 to 43, you are going back to Enchanting. This time, you are doing Rings of Dueling. Each of these spells only requires 1 Cosmic Rune and 3 Air Runes. This doesn’t profit as much as Rings of Recoil, but it still tends to profit or it will be at least one of the cheapest methods you do.

Levels 43-49: Superheat Item

Spellbook: Standard

Staff Recommended: Fire

Runes: 1 Nature Rune + 4 Fire Runes

781 casts needed

60K-63K XP/H

You are going to use Superheat items on Gold Ore. This is a lot pricier than Emerald Rings, and it’s not really a huge XP boost, but it gives some Smithing XP. You’ll need level 40 Smithing to smelt Gold Ore into Bars. Each spell requires 1 Nature Rune and 4 Fire Runes and you only need 781 spells.

Please click TheEdB0ys’s video for more details on how to reach level 99 Magic in OSRS, and all the content of this article is quoted from his video:

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