This condition works like Better Mage Exori/Exori Gran, copying and replacing strike with rune:
It will start casting once the targeted creature has been hit once by your weapon, so as to not try to cast when outside range, and stop once the creature reaches a fixed percent hp.
This percentage (blue) should be configured to suit your damage and the creature you hunt hitpoint's. If it stops casting to early and you kill too slow lower it, if it seems to cast alot of runes that finishes the creature of make it higher. If you want it to use runes until death set it to 1.
For every creature you wish to use a strike on you need to make a conditional like the red one. Also all conditionals must stay in the correct order, the _rune=no always before the different creatures and the conditional for the strike itself after.
The purple is the ID of the rune you want to use.
Code:
1
#number=#
1
0
0
0
exiva _rune = no
$nameofhex-id:{$hex-lastattackedid$}$
#string=#
minotaur archer
0
0
0
exiva _rune =  56 0C
1
#number=#
1
0
0
0
exiva _live2rune = 0
$hpofhex-id:{$hex-lastattackedid$}$
#number>#
20
0
0
0
exiva _live2rune = $numericalexp:{$_live2rune$}+1$
$hpofhex-id:{$hex-lastattackedid$}$
#number<#
100
0
0
0
exiva _live2rune = $numericalexp:{$_live2rune$}+1$
$_rune$
#string<>#
no
0
0
0
exiva _live2rune = $numericalexp:{$_live2rune$}+1$
$_live2rune$
#number=#
3
0
2000
0
exiva > 84 FF FF 00 00 00 $_rune$ 00 $hex-lastattackedid$